CARDS FOR HUMANITY
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Research Notes

Goals

  • Current games/ ice breakers/ getting-to-know activities used in the workplace
  • The importance and influence of vulnerability in the workplace
  • Existing models
  • How vulnerability is encouraged

Building
​Trust

Breaks down many facets and dynamics of trust
  • Trusting trust
  • Talking about trust
  • Blind trust
  • Conditional trust
  • Trust as a medium
  • Trust as a mood
  • Knowing self-trust
  • Emotional self trust

“Even if talking about trust can be awkward or uncomfortable, it is only by talking about trust, and trusting, that trust can be created, maintained, and restored. Not talking about trust, on the other hand, or reducing trust to a mere externality in economic or game‐theory treatises, can too easily betray a lack of trust, or result in continuing distrust”
​
http://www.oxfordscholarship.com/view/10.1093/0195161114.001.0001/acprof-9780195161113-chapter-5

Brene Brown:
Vulnerability,
Trust,
Shame,
​Courage

A research professor at University of Houston Graduate College
  • Author of: Daring Greatly: How the courage to be vulnerable transforms the way we live, love, parent, and lead 
  • studies vulnerability, courage, worthiness, shame
  • https://www.ted.com/talks/brene_brown_on_vulnerability
  • https://www.forbes.com/sites/danschawbel/2013/04/21/brene-brown-how-vulnerability-can-make-our-lives-better/#398d38a736c7

"The difficult thing is that vulnerability is the first thing I look for in you and the last thing I’m willing to show you. In you, it’s courage and daring. In me, it’s weakness."

People connect more with weaknesses, don't trust perfect. Perfectionism hampers achievement, is a form of shame

​"Vulnerability is not knowing victory or defeat, it’s understanding the necessity of both; it’s engaging. It’s being all in." Not easy to walk into the arena and be vulnerable!

Exploring Vulnerability-Based Trust in Leadership and Teams

Creating vulnerability-based trust
  • Play - doing dumb activities together. “Hello Kitty”, pretending to be dogs and cats
  • Feedback - asking for permission to give feedback, “I feel… I like.. I wish..” 

"The confidence to speak aloud and put our ideas forward without letting ourselves be inhibited by the fear of judgement is the backbone of vulnerability. Opportunities to embrace our vulnerability as humans are woven through our personal and professional lives every day, particularly as experience designers constantly immersed in the creative process. If we are to engage in the meaningful as a group ; the constant iterations, and the adjustment and expression of ideas, then what calls is for an open and accepting team culture to be in place, where all ideas are considered instead of instantly being classified as good or bad."

"Opening up is based on trust and the willingness to expose our inner workings, but boundaries do need to exist to avoid oversharing, and to ensure that we're sharing our experience and feelings with those who have earned the right to hear them." 

"Vulnerable is the only way that we can feel when we truly open up and share our art with those around us" citing Seth Godin
​
https://www.hyperisland.com/community/news/exploring-vulnerability-based-trust-and-the-paradox-of-the-vulnerable-leader

Mapping Vulnerability

Book on vulnerability and in what situations arise. (Stanford doesn’t have access to it though)​

https://www.taylorfrancis.com/books/e/9781136561627/chapters/10.4324%2F978184977124-179

Existing
​Icebreaker Activities

Examples:
  • https://www.thebalancecareers.com/top-ice-breakers-1918426
  • https://www.tinypulse.com/blog/sk-work-icebreaker-games
  • https://icebreakerideas.com/icebreakers-for-team-staff-meetings/
  • Team-building retreats done with work teams and sports teams alike

Common traits
  • Common ground
  • Create or find common ground by making memories or sharing personal details
  • Sharing personal details 
  • Explain culture in one word, share interests, favorites, sharing shining moments
  • Low stakes - quick shares/ rounds, people can choose level of detail and how personal things they share are
  • Encourage sharing of things that don’t commonly come up!
  • Whodunit, fun facts
  • Friendly competition
  • Embrace the ridiculous - laughter is a great bond, acting as someone or something else helps pull people out of themselves, helps the team relax
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  • Home
  • The Game
  • The System
  • Research
  • Design Process
  • Creators
  • Appendix
    • Research
    • Interviews