DESIGN
The Mission
CS 377i (Designing for Humans) charged us with explaining a system, and we chose to explore vulnerability, specifically in the formation of teams. When working collaboratively, environments that encourage small expressions of vulnerability are linked with increases in productivity and creativity. Comfort with vulnerability is often built through repeated interactions, where small acts of vulnerability are reciprocated and rewarded. Our game, Cards For Humanity, is meant to foster more vulnerability by providing a low-stakes way for new and old teams to get to know one another better.
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